“You’ve done well to get this far,” intoned Chad the Dungeon Master, “but you’ve outlived your usefulness.”
Chad’s
accent, Percy decided, was the second worst part about this D&D
campaign. Chad tried, bless his heart. He was way more into role-playing
than roll-playing, and tried to encourage that mentality in his
players. Percy could respect that.
The
problem, the second-deepest pit in Hell, was Chad’s voice. He only had
one stock voice, which he used for every evil character. It sounded like
a French cartoon character talking in an Italo-German accent. It ate.
It ate so bad. Percy knew that most people who played D&D weren’t
professional actors. They were in it for the love of the game. It was
okay if they didn’t have the acting range of Mel Blanc.
Showing posts with label dialogue heavy. Show all posts
Showing posts with label dialogue heavy. Show all posts
Thursday, February 9, 2012
Wednesday, January 4, 2012
Horsewise
Charlie knew the jig was up when his exercise partner stopped talking.
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